EGantryChannelNetScope
EnumGantryCoreBlueprint-visible
Which machines the game fires a channel on.
Recorded in the API manifest; not enforced. Channels never cross the network themselves.
Values
| Value | Shown as | Description |
|---|---|---|
Everywhere | Everywhere | Every machine that runs the game. |
ServerOnly | Server Only | Only the authority for the world (standalone, listen host, dedicated server). |
ClientOnly | Client Only | Only machines with a screen (standalone, listen host, clients). |