FGantryRuntimeReadings
StructGantryGaugeBlueprint-visible
This machine's frame timings in milliseconds, smoothed over about one second, plus how many load scopes are open.
For a game's own performance overlay: read it each frame with Get Runtime Readings on UGantryStreamingSubsystem. These are local measurements only. A game adds network or server figures of its own.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
FrameMilliseconds read-only | float | 0.000000 | Milliseconds per frame. |
FramesPerSecond read-only | float | 0.000000 | Frames per second. |
GameThreadMilliseconds read-only | float | 0.000000 | Milliseconds the game thread worked each frame. |
RenderThreadMilliseconds read-only | float | 0.000000 | Milliseconds the render thread worked each frame. |
GPUMilliseconds read-only | float | 0.000000 | Milliseconds the GPU worked each frame; 0 where the platform does not say. |
OpenLoadScopes read-only | int32 | 0 | Load scopes open now, user-facing or not. |