UGantryAPIManifest
The game's API manifest: every type, function, property and channel it offers, and the API version.
Generated, never hand-edited: the API generator (GantryExperienceEditor) writes it to Config/DefaultGantryAPI.ini whenever the editor starts or a cook begins and what the code declares has changed, so the file is part of the game's source and its diffs show API changes.
Generated because the markup it comes from (meta=(GantryAPI), see FGantryAPI) is editor data that cooked builds do not keep; the manifest is how a shipped game still knows its own API.
- Inherits
UObject
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Version read-only config | FString | 1.0 | The API version the game declared (Project Settings > Plugins > Gantry Core > API Version) when this was generated. |
Entries read-only config | TArray<FGantryAPIEntry> | Types, functions and properties. | |
Channels read-only config | TArray<FGantryAPIChannelEntry> | Channels declared in code, Channel Sets and experiences' Declare Channels stages. |