GantryTagRegistry::FTagRequirement
StructGantryCoreC++ only
One system's dependency on a tag existing.
Members
TagName
FName
Tag name that must resolve, e.g.
"MyGame.Ability.Dash".
RequiredBy
FString
Who needs it, named in the error message, e.g.
"MyGame ability system".
bExact
bool
True when the tag itself must be registered; false when a tag registered beneath it is enough (a root requirement, see RequireTagRoot).
Exactness is checked in editor builds. Packaged builds do not record whether a tag was declared or only implied, so there an exact requirement is satisfied by the name resolving.