FGantryUIExtensionStageEntry
StructGantryExperienceBlueprint-visible
One thing the Add UI Extensions stage puts in a slot.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
SlotTag read-only | FGameplayTag | () | The slot to fill: the gameplay tag the game's UI registers the slot under. |
ContentClass read-only | TSoftClassPtr<UObject> | None | A class to put in the slot (a widget class, usually). Set this or Content Object. |
ContentObject read-only | TSoftObjectPtr<UObject> | None | An asset to put in the slot (data for a widget the slot owns). Set this or Content Class. |
Priority read-only | int32 | 0 | Order within the slot: higher comes first. |
bPerLocalPlayer read-only | bool | True | Add one entry per local player, with the player as its context; otherwise one shared entry. |