FGantryRecordedScope
StructGantryGaugeBlueprint-visible
One row of a load recording: a load scope with its nesting depth and assets, in the order a loading screen lists them.
Get Load Recording returns these in tree order, each scope followed by the scopes nested under it. Indent each row by its Depth to show the nesting, for example "Experience: Arena" with "Environment" and "Characters" under it.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Scope read-only | FGantryLoadScopeInfo | The scope as it is now, or as it closed. | |
Depth read-only | int32 | 0 | How deeply the scope nests among the recording's scopes. 0 when it has no parent or its parent is not in the recording, otherwise one more than its parent. |
Assets read-only | TArray<FGantryTrackedAsset> | The scope's individual assets, as Get Scope Assets reads them. Kept with the recording after the scope closes. Empty unless |