UGantrySettingsSave
ClassGantrySettingsBlueprint-visible
One player's saved setting values, by setting Id.
It holds the value of every setting that keeps its value in the save, which is the default. It also holds the last applied value of every Keep In Save setting. Each local player has their own save slot, named from Save Slot Name in Project Settings > Plugins > Gantry Settings followed by the player's user index. You do not normally use this class directly: the registry reads and writes it.
- Inherits
USaveGame
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Values read-only | TMap<FName,FString> | () | Values by setting id, as text. |