FGantryAPIEntry
StructGantryCoreBlueprint-visible
One thing a game offers in its API: a type, or a function or property of one.
Written by the API generator into the manifest (Config/DefaultGantryAPI.ini), read at run time.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Kind read-only config | EGantryAPIKind | Class | What it names. |
Path read-only config | FString | The type's path ("/Script/MyGame.MyActor"), or for a member, its owner's. | |
Member read-only config | FString | A member's name; empty for a type. | |
Namespace read-only config | FString | The group it belongs to in the API (its module's name unless the markup names one). | |
Since read-only config | FString | The API version it first appeared in; empty when it has always been there. | |
Deprecated read-only config | FString | When deprecated, what to use instead (or just why); empty when not. | |
Description read-only config | FString | Its documentation, from its comment, for the people using it. |