UGantryExperienceStage_DeclareChannels
ClassGantryExperienceBlueprint-visibleshown as “Declare Channels”
Declares channels while the experience runs.
See FGantryChannelRegistry. Runs everywhere; the Channel Sets load as a tracked load.
- Inherits
UGantryExperienceStage
Properties
| Property | Type | Default | Description |
|---|---|---|---|
ChannelSets read-only | TArray<TSoftObjectPtr<UGantryChannelSet> > | Channel Sets to declare. | |
Channels read-only | TArray<FGantryChannelDeclaration> | Channels to declare, listed here. |
C++
Public C++ members that Blueprint does not see.
GetStageDisplayName_Implementation
virtual FString
"Declare channels".
BeginStage
virtual void
Loads the sets, then declares their channels and the ones listed here.
EndStage
virtual void
Takes every declaration back.
IsDataValid
virtual EDataValidationResult
Checks every channel has a tag.