GantryExperienceTags
Gameplay tags Gantry declares for the kinds of stage in an experience activation, such as Gantry.Experience.Stage.LoadAssets.
A stage reports its kind tag through Get Stage Tag, and On Experience Stage Changed passes it as each stage starts, so a loading screen can react to the kind of work under way. Your own stages can return one of these or a tag of your own.
The tags that name experiences themselves (each Experience Tag) belong to your game. The Experience Tag picker offers tags under Gantry.ExperienceId.
Members
Experience_Stage_Resolve
FNativeGameplayTag
Gantry.Experience.Stage.Resolve: names the step that works out an experience's activation chain.
Experience_Stage_LoadAssets
FNativeGameplayTag
Gantry.Experience.Stage.LoadAssets: reported by UGantryExperienceStage_LoadAssets.
Experience_Stage_GameFeatures
FNativeGameplayTag
Gantry.Experience.Stage.GameFeatures: reported by UGantryExperienceStage_GameFeatures.
Experience_Stage_Actions
FNativeGameplayTag
Gantry.Experience.Stage.Actions: for game stages that execute experience actions.
Experience_Stage_Finalise
FNativeGameplayTag
Gantry.Experience.Stage.Finalise: a game's final handshake before the experience is live.