EGantryStageNetExecution
EnumGantryExperienceBlueprint-visible
Which machines run a stage in a networked game: all of them, only the server, or only the machines with players.
A standalone game and a listen server are both server and client, so they run every stage. The choice matters on a dedicated server, which has no players to show anything to, and on a client, which has no authority over game state.
Values
| Value | Shown as | Description |
|---|---|---|
Everywhere | Everywhere | Runs on every machine. Right for loading content and activating game features. |
ServerOnly | Server Only | Runs where the game is authoritative: standalone, listen server, dedicated server. Skipped on clients. |
ClientOnly | Client Only | Runs where players see the game: standalone, listen server, clients. Skipped on dedicated servers. |