FGantryExperienceModule
ClassGantryExperienceC++ only
The GantryExperience runtime module: experiences, the experience tree, stages and activation.
It loads at PreDefault, so its settings and primary asset types are registered before the asset manager scans. It holds no state of its own; each world's experience subsystem builds and owns its experience tree. At startup it checks the project's asset manager rules and logs an error for any that would keep experiences out of a packaged game.
Members
StartupModule
virtual void
Registers the module's console commands and logs any asset manager rule problems.
ShutdownModule
virtual void
Unregisters every console command StartupModule registered.
SupportsDynamicReloading
virtual bool
Returns true: the module holds no state that a hot reload could strand.