FGantryExperienceEntry
A copy of one listed child's name, description and metadata, kept on its parent so a menu can show the child while it is not installed.
You never fill these in. Gantry writes them when the content is cooked, from each experience in the parent's Children. When a child's content is absent (a download the player does not have yet), this copy is the only place its name and description can come from.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
ExperienceTag read-only | FGameplayTag | () | The child's Experience Tag, copied when the content is cooked. |
ExperienceGuid read-only | FGuid | 00000000000000000000000000000000 | The child's Experience Guid, copied when the content is cooked. |
ExperiencePath read-only | FSoftObjectPath | None | Where the child definition lives, as listed in the parent's Children. |
DisplayName read-only | FText | Name to show for the child, copied from its GetDisplayName at cook. | |
Description read-only | FText | Store or selection-screen blurb, copied from the child's Description at cook. | |
OwningPluginName read-only | FString | Game feature plugin the child belongs to, taken from its path; empty for base-game content. | |
Metadata read-only | FGantryContentMetadata | The child's build information and compatibility, so a menu can check it while absent. |