Guides
Each guide takes one task from start to finish, in Blueprint. They assume you have finished Getting Started: Gantry installed, the project set up, and a base experience in place.
- A game mode as an experience: a mode in its own game feature plugin, switched on and off with its experience.
- A loading screen: a widget that appears at the right moments and shows real progress.
- A settings screen: pages of player settings with Apply and Revert.
- Your first mod: a new round made outside the game, cooked, and dropped into the packaged game.
The GantryExamples project does all four, so each guide names the example asset to open next to it.