FGantryOnExperienceFailed
DelegateGantryExperienceBlueprint-visible
Fired when an activation fails: the experience (empty when it could not be identified) and a reason fit to show a player.
Signature
Fired when an activation fails: the experience (empty when it could not be identified) and a reason fit to show a player.
| Pin | Type | Direction | Description |
|---|---|---|---|
ExperienceTag | FGameplayTag | in | |
Reason | FString | in |