UGantryChannelLibrary
ClassGantryCoreBlueprint-visible
Blueprint access to the channel registry (FGantryChannelRegistry).
- Inherits
UBlueprintFunctionLibrary
Functions
DeclareChannel
BlueprintCallableStaticGantry|Channels
Declares a channel for as long as the handle is kept (call Undeclare Channel to take it back).
| Pin | Type | Direction | Description |
|---|---|---|---|
Declaration | FGantryChannelDeclaration | in | The channel. |
Source | FName | in | Who declares it. |
| Return Value | FGantryChannelDeclarationHandle | out | The handle. |
FindChannelDeclaration
BlueprintCallableStaticGantry|Channels
A channel's declaration.
| Pin | Type | Direction | Description |
|---|---|---|---|
Tag | FGameplayTag | in | The channel. |
OutDeclaration | FGantryChannelDeclaration | out | Filled in when found. |
| Return Value | bool | out | Whether anybody declared it. |
GetDeclaredChannels
BlueprintCallableStaticGantry|Channels
Every declared channel.
| Pin | Type | Direction | Description |
|---|---|---|---|
| Return Value | TArray<FGantryChannelDeclaration> | out | The declarations, in the order they were made. |
UndeclareChannel
BlueprintCallableStaticGantry|Channels
Takes a declaration back.
| Pin | Type | Direction | Description |
|---|---|---|---|
Handle | FGantryChannelDeclarationHandle | out | The handle Declare Channel gave; cleared. |