EGantryExperienceState
EnumGantryExperienceBlueprint-visible
Where a world's experience is in its lifecycle.
Values
| Value | Shown as | Description |
|---|---|---|
None | None | Nothing set. |
Resolving | Resolving | The activation chain is being worked out from the experience tree. |
Loading | Loading | Stages are running. |
Ready | Ready | Every stage completed; the experience is live. |
Deactivating | Deactivating | Stages are being torn down. |
Failed | Failed | Resolution or a stage failed. The experience is not usable until another is set. |