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Gantry
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Getting Started
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Reference
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Documentation version:
latest (1.0.0)
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latest (1.0.0)
All versions
Getting Started
Getting Started
Examples
Examples
Concepts
How Gantry fits together
Experiences
Activation and stages
Mods
Loading screens
Settings, input and UI
Multiplayer
Extending Gantry
Glossary
Guides
Guides
A game mode as an experience
Your first mod
A loading screen
A settings screen
Reference
Index
GantryCore
EGantry
APIKind
EGantry
Channel
Direction
EGantry
Channel
Kind
EGantry
Channel
Net
Scope
EGantry
Result
EGantry
Tag
Match
EGantry
UIExtension
Action
FGantry
API
FGantry
APIAllowlist
Entry
FGantry
APIChannel
Entry
FGantry
APIEntry
FGantry
Channel
Declaration
FGantry
Channel
Declaration
Handle
FGantry
Channel
Registry
FGantry
Core
Module
FGantry
Handle
FGantry
Hook
Result
FGantry
Message
Listener
Handle
FGantry
Message
Router
FGantry
Message
Router::FHook
Call
FGantry
On
Hook
FGantry
On
Message
Received
FGantry
Status
FGantry
UIExtension
Entry
FGantry
UIExtension
Entry
Handle
FGantry
UIExtension
Slot
Event
FGantry
UIExtension
Slot
Handle
Gantry
Gantry
Core
Gantry
Core
Tags
Gantry
Schema
Gantry
Tag
Registry
Gantry
Tag
Registry::FTag
Requirement
UGantry
APILibrary
UGantry
APIManifest
UGantry
Async
Action_
Listen
For
Hook
UGantry
Async
Action_
Listen
For
Messages
UGantry
Channel
Library
UGantry
Channel
Set
UGantry
Core
Settings
UGantry
Message
Subsystem
UGantry
UIExtension
Subsystem
GantryCoreEditor
FGantry
Core
Editor
Module
FGantry
Core
Editor
Style
GantryGauge
EGantry
Load
State
FGantry
Gauge
Module
FGantry
Load
Ledger
FGantry
Load
Scope
Guard
FGantry
Load
Scope
Info
FGantry
Load
Snapshot
FGantry
On
Assets
Loaded
FGantry
On
Load
Scope
Changed
FGantry
On
Loading
Finished
FGantry
On
Loading
Screen
Changed
FGantry
Recorded
Scope
FGantry
Runtime
Readings
FGantry
Tracked
Asset
Gantry
Gauge
Tags
IGantry
Loading
Hold
UGantry
Asset
Manager
UGantry
Async
Action_
Load
Tracked
UGantry
Gauge
Settings
UGantry
Loading
Hold
UGantry
Loading
Library
UGantry
Streaming
Subsystem
GantryGaugeEditor
FGantry
Gauge
Editor
Module
UGantry
Gauge
Editor
Settings
UGantry
Gauge
Editor
Subsystem
GantryExperience
EGantry
Compatibility
EGantry
Data
Patch
Kind
EGantry
Experience
Availability
EGantry
Experience
State
EGantry
Mod
Collision
Kind
EGantry
Mod
Unit
State
EGantry
Ready
Priority
EGantry
Stage
Net
Execution
FGantry
Content
Metadata
FGantry
Data
Patch
FGantry
Experience
Entry
FGantry
Experience
Info
FGantry
Experience
Module
FGantry
Experience
Node
FGantry
Experience
Stage
Context
FGantry
Experience
Tree
FGantry
Experience
Tree
Build
Options
FGantry
Game
Feature
Action
Tracker
FGantry
Input
Mapping
Stage
Entry
FGantry
Mod
Collision
FGantry
Mod
Unit
FGantry
On
Experience
Failed
FGantry
On
Experience
Ready
FGantry
On
Experience
Stage
Changed
FGantry
On
Experience
State
Changed
FGantry
On
Init
State
Reached
FGantry
On
Mods
Mounted
FGantry
Plugin
Reference
Counts
FGantry
Replicated
Experience
FGantry
UIExtension
Stage
Entry
FGantry
Version
Range
Gantry
Asset
Scan
Rules
Gantry
Experience
Tags
Gantry
Mods
Gantry
Mods::FIni
Set
UGantry
Async
Action_
Wait
For
Experience
Ready
UGantry
Async
Action_
Wait
For
Init
State
UGantry
Automatic
Receivers
UGantry
Base
Experience
Definition
UGantry
Experience
Definition
UGantry
Experience
Developer
Settings
UGantry
Experience
Settings
UGantry
Experience
Stage
UGantry
Experience
Stage_
Declare
Channels
UGantry
Experience
Stage_
Game
Features
UGantry
Experience
Stage_
Input
Mappings
UGantry
Experience
Stage_
Load
Assets
UGantry
Experience
Stage_
Local
Players
UGantry
Experience
Stage_
UIExtensions
UGantry
Experience
State
Component
UGantry
Experience
Subsystem
UGantry
Game
Feature
Action
UGantry
Game
Feature
Action_
Data
Patches
UGantry
Game
Feature
Data
UGantry
Game
Features
Project
Policies
UGantry
Init
State
Component
UGantry
Input
Mapping
Subsystem
UGantry
Mod
Preferences
UGantry
Mod
Subsystem
GantryExperienceEditor
FGantry
Experience
Editor
Module
UAsset
Definition_
Gantry
Base
Experience
UAsset
Definition_
Gantry
Experience
UAsset
Definition_
Gantry
Game
Feature
Data
UGantry
APICommandlet
UGantry
Base
Experience
Definition
Factory
UGantry
Data
Asset
Factory
UGantry
Experience
Definition
Factory
UGantry
Game
Feature
Data
Factory
UGantry
Validate
Commandlet
GantrySettings
EGantry
Console
Variable
Priority
EGantry
Setting
Change
Reason
EGantry
Setting
Condition
Effect
EGantry
Setting
Number
Format
FGantry
On
Setting
Action
FGantry
On
Setting
Changed
FGantry
On
Settings
Pages
Changed
FGantry
On
Video
Confirm
Changed
FGantry
Setting
Edit
State
FGantry
Setting
Option
FGantry
Settings
Page
Entry
FGantry
Settings
Provider
Entry
UGantry
Experience
Stage_
Settings
Pages
UGantry
Setting
UGantry
Setting
Action
UGantry
Setting
Choice
UGantry
Setting
Condition
UGantry
Setting
Condition_
Platform
UGantry
Setting
Condition_
Primary
Player
UGantry
Setting
Condition_
When
Setting
UGantry
Setting
Key
Binding
UGantry
Setting
Number
UGantry
Setting
Toggle
UGantry
Setting
Value
UGantry
Settings
Config
UGantry
Settings
Library
UGantry
Settings
Page
UGantry
Settings
Provider
UGantry
Settings
Registry
UGantry
Settings
Save
UGantry
Settings
Subsystem
GantryTests
AGantry
Test
Receiver
FGantry
Test
Message
FGantry
Test
Message
Child
FGantry
Test
Other
Message
FGantry
Test
Row
UGantry
Test
Event
Sink
UGantry
Test
Loading
Hold
UGantry
Test
Net
Subsystem
UGantry
Test
Patch
Target
UGantry
Test
Setting_
Console
Choice
UGantry
Test
Settings
Provider
UGantry
Test
Stage_
Fail
UGantry
Test
Stage_
Gate
UGantry
Test
Stage_
Hang
UGantry
Test
Stage_
Hold
UGantry
Test
Stage_
Record
World
Documentation version:
latest (1.0.0)
▾
latest (1.0.0)
All versions
Reference
UGantryLoadingHold
UGantryLoadingHold
Class
GantryGauge
C++ only
#include
"
GantryLoadingHold.h
"
An object that keeps the loading screen up until it is ready.