FGantryTrackedAsset
StructGantryGaugeBlueprint-visible
One asset inside a scope, as recorded for per-asset detail.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Path read-only | FSoftObjectPath | None | Soft path of the requested asset. |
bLoaded read-only | bool | False | True once the asset was found in memory at the last per-asset detail refresh. |
C++
Public C++ members that Blueprint does not see.
GetDisplayName
FString
Returns the asset name without its package path, or the full path if it has no asset name.