UGantryGaugeEditorSubsystem
ClassGantryGaugeEditorBlueprint-visible
Editor subsystem that checks for unfinished loads when a Play In Editor session ends.
A load scope still open when the session ends is almost always a load that never reported completion, and a user-facing one keeps a loading screen up. Depending on your preferences in UGantryGaugeEditorSettings, the subsystem logs a warning for each one, and can log every scope. It runs on its own; there is nothing to call.
- Inherits
UEditorSubsystem
C++
Public C++ members that Blueprint does not see.
Initialize
virtual void
Subscribes to the editor's PIE begin and end events.
Deinitialize
virtual void
Unsubscribes from the PIE events.
Get
static UGantryGaugeEditorSubsystem *
Returns the editor's instance, or null when there is no editor (GEditor is null).