FGantryUIExtensionEntry
One entry in a UI extension slot: what was put there, how it ranks, and who it is for.
A slot's Event receives entries as they arrive and leave. Gantry draws nothing: the slot's owner decides what each entry becomes, usually a widget created from Content Class. Use Id to find the widget you made for an entry when that entry is removed.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
SlotTag read-only | FGameplayTag | () | The slot it was put in. |
ContentClass read-only | TObjectPtr<UObject> | None | A class to create something from, usually a widget class. Empty for an object entry. |
ContentObject read-only | TObjectPtr<UObject> | None | An object to show or read, usually data for a widget the slot makes. Empty for a class entry. |
Priority read-only | int32 | 0 | Order within the slot: higher comes first. Equal priorities keep the order they arrived in. |
Context read-only | TObjectPtr<UObject> | None | Who it is for, such as a local player. Only slots with the same context see it. |
Id read-only | int32 | 0 | The entry's id within its world, never 0. Use it to match an Added entry with its Removed. |