EGantryReadyPriority
EnumGantryExperienceBlueprint-visible
When a Wait For Experience Ready node fires, relative to the other code waiting for the same experience.
Values
| Value | Shown as | Description |
|---|---|---|
High | High | First: for systems others depend on (input, abilities, the game state's own setup). |
Normal | Normal | With most game code. |
Low | Low | Last: for anything that wants everything else up first, such as dismissing a loading screen. |