GantryGaugeTags
Gameplay tags that name the kinds of load Gantry itself does, so a loading screen can tell them apart from the game's own.
Gantry tags its own work: start-up, experiences, game feature plugins and map travel. It also uses Gantry.Load.Scope.Content for loads that came without a tag. Tag your own load scopes with any tag you like, such as MyGame.Load.Arena.
A tag only says what kind of work a scope is. Whether the player waits on it is set by the scope's User Facing flag.
Members
Load_Scope_Bootstrap
FNativeGameplayTag
Gantry.Load.Scope.Bootstrap: startup work before any world exists, e.g.
the asset scan.
Load_Scope_Experience
FNativeGameplayTag
Gantry.Load.Scope.Experience: assets an experience pulls in as it activates.
Load_Scope_GameFeature
FNativeGameplayTag
Gantry.Load.Scope.GameFeature: loading and activating a game feature plugin.
Load_Scope_Map
FNativeGameplayTag
Gantry.Load.Scope.Map: travelling to a map, from the request until the new world is up.
Load_Scope_Content
FNativeGameplayTag
Gantry.Load.Scope.Content: a load through Gantry's asset manager or loading nodes that came without a tag of its own, and the blocking loads the asset manager records.