UGantrySettingCondition_Platform
ClassGantrySettingsBlueprint-visibleshown as “Only On Platforms”
Hides or disables a setting on platforms not in a list ("Windows", "Linux", "Mac").
- Inherits
UGantrySettingCondition
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Platforms read-only | TArray<FString> | Platform names (as UGameplayStatics::GetPlatformName gives them) the setting is for. | |
Effect read-only | EGantrySettingConditionEffect | Hide | What happens elsewhere. |
Reason read-only | FText | Why, for the player, when disabled. |
C++
Public C++ members that Blueprint does not see.
GatherEditState_Implementation
virtual void
Applies Effect on platforms not in Platforms.