UGantrySettingCondition_PrimaryPlayer
ClassGantrySettingsBlueprint-visibleshown as “Only For The First Player”
Disables a setting for every local player except the first.
Use it for machine-wide settings, such as the display or the sound device, that two split-screen players cannot each have.
- Inherits
UGantrySettingCondition
C++
Public C++ members that Blueprint does not see.
GatherEditState_Implementation
virtual void
Disables the setting for every local player but the first.