UGantrySettingsSubsystem
Gives each local player their settings registry as soon as the player exists.
The registry starts with the pages and providers listed in Project Settings > Plugins > Gantry Settings, and with the player's saved values loaded. Saved settings are therefore in effect before any menu opens.
In Blueprint, the easiest way to reach the registry is Get Gantry Settings with a player controller. You can also get this subsystem from a local player and call Get Registry. In C++, call UGantrySettingsSubsystem::GetRegistry with the local player.
- Inherits
ULocalPlayerSubsystem
Properties
| Property | Type | Default | Description |
|---|---|---|---|
Registry | TObjectPtr<UGantrySettingsRegistry> | None |
Functions
GetRegistry
| Pin | Type | Direction | Description |
|---|---|---|---|
| Return Value | UGantrySettingsRegistry* | out | This local player's settings registry. |
C++
Public C++ members that Blueprint does not see.
Initialize
virtual void
Creates the registry and adds the project's pages and providers.
Deinitialize
virtual void
Shuts the registry down: a display change still waiting to be confirmed reverts.