UGantryExperienceDeveloperSettings
Your own Gantry settings for testing in the editor, under Editor Preferences > Plugins > Gantry Experience (Developer): saved for you alone and never shipped.
Use them to start Play In Editor in a particular experience, or to log how long each stage of an activation takes. They are stored in EditorPerProjectUserSettings.ini, which is not shared with your team.
- Inherits
UDeveloperSettings
Properties
| Property | Type | Default | Description |
|---|---|---|---|
PlayInEditorExperience read-only config | FGameplayTag | () | Experience Play In Editor starts in, instead of the map's, so you can test a game mode from any map. A URL option or command line Experience= still wins. Empty uses the usual choice. |
bLogLoadTimeline read-only config | bool | False | Log a table of every activation's stages once it is ready: which experience each came from, when it began and how long it took. The console variable Gantry.Experience.LogTimeline does the same in any build. |
C++
Public C++ members that Blueprint does not see.
GetContainerName
virtual FName
Places the settings in the Editor Preferences container.
GetCategoryName
virtual FName
Files the settings under the Plugins category.
Get
static const UGantryExperienceDeveloperSettings *
The settings object; never null once the class is loaded.